Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Friday, December 23, 2016

Project Jasper: Hope for Carrie Edition


So, today my wife went out with a friend to see Star Wars: Rogue One while I spent the day studying the backs of my eyelids (I work the overnight shift at an emergency shelter for troubled youth, for the record, so I had to take one for the team). While I was sleeping, 2016 decided it wanted to continue being a dick and I awoke to the troubling news about actress Carrie Fisher. Having already remarked on how nasty the year has been, I had thought about giving this post an especially nasty title. Fortunately, the more rational parts of my mind and heart teamed up and beat down my inner cynic.

As a continuation of my remembrance of Benoist Poire's canine friend Jasper, my latest entry combines my love for dogs and Star Wars with hope and prayers for Carrie Fisher's full recovery. Here I present Jhaspar Gnarr.

Jhaspar Gnarr, Jedi Padawan (22 BBY)
Artwork from The New Essential Guide To Alien Species; Del Rey; 2006
Male Shistavanen

DEXTERITY 3D
Blaster 3D+1
Lightsaber 4D
Melee 4D
Melee Parry 4D

KNOWLEDGE 2D
Survival 3D

MECHANICAL 2D
Astrogation 2D+1
Starfighter Piloting 2D+1
Starship Gunnery 2D+1

PERCEPTION 3D

STRENGTH 3D
Stamina 3D+2

TECHNICAL 2D
Lightsaber Repair 3D

Move 10/13

Special Abilities
Night Vision:
Shistavanens have excellent night vision and can see in darkness with no penalty

Force Skills
       Control 2D
       Sense 1D

Powers: Remain Conscious (C), Lightsaber Combat (C/S)

Force Points: 2, Character Points: 5, Dark Side Points: 0

Equipment: Two lightsabers (5D dmg. ea.), Jedi battle armor, Jedi robes, commlink, blaster pistol (4D dmg)

A Quote: "Squad Aurek will move around the hills to the southwest. Squad Besh will flank from the east. Master Taresh and I will lead the charge down the center with squads Cresh and Dorn. Hopefully we can convince General Sanguinus of the error of her ways."

SAD UPDATE: This morning (12/27/16) I read with a heavy heart the news that Carrie Fisher passed away. My heart goes out to my fellow fans as well as the rest of the Star Wars cast for the loss of everybody's princess. This post is still a work-in-progress, and I will post a background and Rebellion Era stats for Jhaspar after an appropriate bit of time.

 

Saturday, November 5, 2016

For Jasper


While I hadn't planned to write a blog entry until later this weekend (as I'm taking a brief break from NaNoWriMo tonight and possibly tomorrow), an item in my Facebook stream caught my eye. The main item was from a friend expressing frustration over how some gamers can be so inhuman... That in itself is a story and discussion in itself. What caught my eye was a response from one of his fellow designers expressing anger and disgust over an incident which hit close to home:
"A couple of days ago, Jasper, my neighbor's dog, one of my best friends with my boys... was roped by a man, dragged away and shot dead because he was deemed an annoyance. I just learned about it this morning.
"(Update: The RCMP was contacted and though there were witnesses to Jasper's roping, there were none for his shooting. No witnesses, no arrest. Sigh. But read on.)
"You've seen me post about Oafy the Chaos Muppet before. I'm brainstorming about a way to make Jasper a staple, a recurring aid or NPC, to the HSD and the Marmoreal Tomb. An icon along with Oafy, something that is awesome for the game, and respectful of who this awesome dog was in life.

"I also call on whoever would be inspired by this to go ahead and post stuff about Jasper, use his memory as a way to channel your love of all our furry friends, and create awesome stuff for the game. Go ahead.

"Stay tuned. For Jasper."
It's no secret to my friends and family that I'm an animal lover. I grew up on a farm with a dog and countless farm cats over the years, and, despite my allergies, will not hesitate to play with a person's pet if they allow it. My wife, who is also allergic to animal dander, is just as much an animal lover as I. Both of us have a burning hatred of animal abusers.

I never knew Jasper, nor do I personally know the person who posted this sad news. At the same time, I have no connection to or experience with the Hobby Shop Dungeon (HSD) or the poster's project. However, I have known the love of several loyal dogs, all of whom I know would have laid down their lives for me. Despite batting 1 for 3 in that respect, I'm going to write some things in the vein suggested by the poster this weekend for one or more systems under the banner of Project Jasper.

Whether or not you know the poster personally; whether or not you have adventured in the Hobby Shop Dungeon or have contributed to the Kickstarter; if you love animals, I encourage you to spread the word and post something for Jasper on your favorite forum or your own blog. If you can spare the money, buy and donate supplies and toys to an animal shelter or humane society near you. Better yet, if you can spare the time, volunteer there. Both you and the animals will be glad you did. I'm sure Jasper would be glad too.

Saturday, July 30, 2016

The Point Of No Return

So, a lot of things have happened this week. We've seen an increase in campaign rhetoric from both sides now that the DNC is done; Jerry Doyle, who played Garibaldi on Babylon 5, passed away; and I've decided to no longer do RPG material for profit.

CUE RECORD SCRATCH "Say what now?"



Let me repeat that for you. I'm no longer doing RPG material for profit.

So the big question is: why? I've already made known my reasons for creating stuff as well as my lack of enthusiasm toward the popularity games behind various RPG awards, but there's a number of reasons.

OBS and the Outrage Brigade: This has been a thorn in my side for some time and just recently (tonight, in fact) I reached the tipping point. This wasn't a matter of money or popularity, but of principle. People who have read my blog in the past have seen me voice concerns about OBS' apparent relationship with the hobby's Outrage Brigade, the almost pathological need some people have to find things to be offended by, and the disturbing fact that some publishers use all of this as a way to silence their competition. Of course, that was just the tip of the iceberg. At this very moment, I'm steering my ship toward open seas after seeing the Outrage Brigade lay another turd mine in Postmortem Studios' path.

For those of you who don't want to click away from this entry, I'll give you the abbreviated version. Postmortem Studios has been the target of this activity in the past. This time, the target of choice was Hentacle, a card game that, while it will never appear on my hard drive or shelf due to its sordid and distasteful subject matter, was being sold on OBS' site without issue since 2004 or thereabouts.

Some will openly argue that since the First Amendment clearly states, "Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances," that the matter is settled. OBS is a private company, not a part of the federal or a state government, and so Postmortem Studios and James Desborough have no legal footing. Unfortunately, it's not that simple. The First Amendment protects the advocacy for and expression of ideas that some may find distasteful, despite its exception for obscenity.

Now before you come at me with torches and pitchforks, let me note that I do have a bachelor's degree in Mass Communication, was a working journalist for close to a decade after I graduated from college to the Real World, and have knowledge of the Miller Test. While the Miller Test is certainly valid, the issue of community standards is the sticky wicket here. There are three things in the Miller Test that need to be met in order to declare something "obscene."
  1. Whether "the average person, applying contemporary community standards", would find that the work, taken as a whole, appeals to the prurient interest,
  2. Whether the work in question depicts/describes, in a patently offensive way, sexual conduct or excretory functions as specifically defined by applicable state law,
  3. and whether or not the work as a whole lacks serious literary, artistic, political, or scientific value.
Now, the first two apply to community standards on the local and state levels. The third aspect, however, is the check against the first two; it applies to the national level. In other words, while someone in Rochester, MN, may find an item under scrutiny to be obscene, someone else in Rochester, NY, may not. Want an even more in-depth look at the matter? Check out the article Mike Godwin (yes, that Mike Godwin) wrote on the matter.

Of course, the Miller Test isn't the only issue complicating matters here. While OBS is indeed a private company located in the United States, the gaming community is not limited to the U.S. What may be declared obscene or otherwise offensive here in a variety of states may not be looked upon the same way in a nation across either ocean. Additionally, Postmortem Studios is located in Great Britain. A lawsuit filed against Mr. Desborough here in the U.S. isn't going to go very far unless you have the money to get you a very good lawyer. Additionally, open flames and pitchforks are are not welcome on aircraft - the TSA says so. Good luck keeping those torches lit as you swim across the pond to serve the papers, folks.

Well done, and thanks a lot, OBS. It's been real and it's been fun, but it hasn't been real fun.
That in and of itself would be enough to raise my blood pressure, but wait, there's more! The Outrage Brigade is known for its selective goonery. While they managed to get Hentacle banned, they missed the Lovecraftian expansions offered by Postmortem. One would think that OBS would want to maintain consistency and review ALL the supplements under that line.

In the past, the Outrage Brigade has managed to ban Postmortem's Gamergate card game, a questionably titled supplement for for Skortched Urf's Black Tokyo line, and temporarily banned Venger Satanis' Alpha Blue RPG (it was later reinstated). All of these are items that I will never buy because of their terrible material and premises, but I support the rights of the designers to produce this material. Why? Because it's only a matter of time before even the most innocent of game designers finds their home or workspace surrounded by Outrage Brigade goons chanting "Think about the children! Think about the children!".

Way to go, OBS! You're batting .05-4 here - and that's me being far from remotely generous.

The takeaway from all the above legal blathering is this: Effective immediately, Silent Sage Publishing's current and future RPG offerings will no longer be found on any commercial site and they will be available free of charge. All announcements of future products will be made here and elsewhere online as deemed necessary by management. Appropriate links to sites where the products are available will be provided with the announcement and the links will be archived on this site in a catalog entry.

This will not affect any current or future fiction offerings from my wife and myself; those will be made available from Amazon/Createspace as well as other outlets both online and brick-and-mortar. (EDIT: For those of you wondering where the RPG product links are, you can find the beginnings of the RPG catalog here.)

Pressure To Perform: I don't always do well under pressure. Couple the perceived pressure of the Outrage Brigade breathing down my neck, the pressure of making a profit, and my own lack of a local community, and you can see why this change is necessary. I knew from the get-go that I was not going to become a rich man, no matter how much Beyond the Wall needed a GM's screen and reference pack. The decision to step away from doing this for profit means much less pressure in this and many other ways.

Moving away from for-profit RPG work means I can work with whomever wants to work with me and not worry about dividing up royalties, let alone waiting for the publisher to send the check. It also means I don't have to worry about pricing myself and my fellow designers and writers out of the market.

My perception is that gamers are notoriously cheap, hence a lot of the howling about PDF pricing versus hardcopy pricing. I know my wallet and I bristle slightly at having to pay $24.99 for a professionally made PDF. Also, gamers don't always hold fan products to the same standard as professional-for-profit books and PDFs. After all, Gygax and crew as well as the folks behind Judges Guild put out material that was typeset on typewriters, composed by hand, and mimeographed/photocopied. I'll admit I'm not made of money. I may have to use black and white art inside my products and possibly even reuse art from time to time, but I promise to adhere to a professional standard of quality in my goods.

So, all in all, it's a winning situation for everyone. You get quality material for free, I don't have to worry (as much) about the Outrage Brigade and money, and my blood pressure stays normal so I can produce more good stuff.

Saturday, July 23, 2016

Lesson Learned: A Special Message From My Friend And Fellow Author

It's not often that I do this sort of thing in general, but my best friend and fellow author is going through a situation with a bookseller that no author should have to suffer. He felt so strongly about it that he posted a video message to Facebook about it. Someone (management, I presume) was supposed to call my friend and let him know his books were going in the clearance bin before July 13th. That didn't happen, and so a week later (this past Wednesday, July 20th), he went to pick them up. Hastings, which is currently going through bankruptcy proceedings, refused to turn over his books per his contract with them. In fact, they told him that if he tried to pick up his books, the police would get involved.


In a discussion on my friend's Facebook page, it was noted that this hiccup could be related to the bankruptcy proceedings, which could place a higher priority on unsold inventory, instead of sending it back to the publisher and/or author. While I don't know the particulars and fine print of the contract, one would think that a book/entertainment store chain would like to keep its nose clean by honoring the spirit and word of its contracts with any publisher while they search for a buyer for their failing business.

I'm sure there are some people out there right now again going "Why post this? Do you want to poison the well?! Do you want to fail?" As I've explained before, I don't expect my RPG material to be sold in print, let alone be a household fixture in gaming groups. However, I do have a series of science fiction novels in the works and it behooves me to put this out as a warning to my fellow self-publishers - be careful who you do business with. Ask questions of other self-published authors. Also, have someone - namely a lawyer, or at least a paralegal - look at the language of the contract before you sign, and always, ALWAYS, ALWAYS ask questions, especially with regard to returning unsold copies and how bankruptcy might affect this.

That's not to say my friend didn't do his due diligence. He's well networked in the self-publishing community, and I'm sure he asked questions until everybody was tired of typing. Still, things like this happen, and when they do, it leaves a bad taste in one's mouth for a long, long time.

That being said, while my wife published her first children's book ("The Reindeer Tree") through Amazon's Createspace (with help from Concierge Marketing), I can't say enough good things about independent bookstores and the role they play in distribution. The Bookworm here in Omaha has been gracious enough to hold a number of book signings for local, self-published authors, one of which my wife and I attended as publishers. We are very grateful for the help they and Lisa Pelto of Concierge Marketing have provided.

I just wish things had turned out better for my friend.

Wednesday, April 27, 2016

Why I Create

When I started college, I had dreams of jumping feet first into working for a sci-fi/fantasy magazine along the lines of Analog or Starlog and then possibly moving into game design and writing. When I naively raised questions about getting into the profession on Usenet, a number of people were quick to tell me I wouldn't be making big money, not even steady money at that, if I went freelance. Disappointed, I quietly seethed, posted a few desultory flames, and sulked a bit before reformulating my plans for the future.

My naivete faded those next four years, but I remained hopeful that I would break into the industry and I would live my dream. As graduation neared, I weighed the options and knew that I had to have steady work in order to keep a roof over my head and a shirt on my back. So, I decided that I would work as a newspaper reporter and do my SF and RPG writing on the side. At that time I was already a member of Pete Maranci's amateur publishing association (APA) Interregnum. (Writer's Note: My first 'zine, Tales from the Electric Underground appeared in IR #5 and ran semi-regularly. After a while - somewhere between IR #31 and IR #35, the online archive for the APA is incomplete - I rebooted the 'zine and changed the title to The Chrome Libram; that 'zine lasted three issues and I left the APA in 2000 as it didn't feel the same without Pete at the helm.)

In 2009, before the luster of being a third party publisher for Traveller and an award-winning writer wore off, I envisioned my creations - and myself - being very popular. Over the past seven years, various events and individuals - some chronicled here, others not -  have made me reconsider the so-called "importance" of being popular, let alone being highly visible and well-known in the industry.

I can hear some of you saying, "But, don't you want to be successful?" Yes - who doesn't want to be successful? In a way, it boils down to defining what success means to oneself. Having lived as a small fish in a small pond before moving on to be a small fish in several bigger ponds, and dealing with people jealous of the successes I've had in life, I've learned that it isn't always good to be popular or visible. The politics of the Hugos, ENnies, and Origins awards, as well as the recurring dramatic performances of the Outrage Brigade, have reinforced that lesson. In short, it has shown me that it's better - for me, at least - to create things I like and can be proud of.

Unlike my younger self, I now like - no, I relish - the idea of some, if not all, of my works being hidden gems that someone finds unexpectedly. My products may not be groundbreaking or innovative by some peoples' standards, but I do quality work and creating something and doing it well makes me happy. If they sell well and become popular, so be it; if not, well, it's a learning experience.

Winning an award like a Hugo or an ENnie - or even just a nomination - would be nice, but to be honest, at this stage I'd rather just do what I like and do best. I'll leave the popularity contests to those who can weather it all the best. That being said, I have a lot of ideas to work on and more coming into focus every day. It's time I got to work.