Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Friday, December 23, 2016

Project Jasper: Hope for Carrie Edition


So, today my wife went out with a friend to see Star Wars: Rogue One while I spent the day studying the backs of my eyelids (I work the overnight shift at an emergency shelter for troubled youth, for the record, so I had to take one for the team). While I was sleeping, 2016 decided it wanted to continue being a dick and I awoke to the troubling news about actress Carrie Fisher. Having already remarked on how nasty the year has been, I had thought about giving this post an especially nasty title. Fortunately, the more rational parts of my mind and heart teamed up and beat down my inner cynic.

As a continuation of my remembrance of Benoist Poire's canine friend Jasper, my latest entry combines my love for dogs and Star Wars with hope and prayers for Carrie Fisher's full recovery. Here I present Jhaspar Gnarr.

Jhaspar Gnarr, Jedi Padawan (22 BBY)
Artwork from The New Essential Guide To Alien Species; Del Rey; 2006
Male Shistavanen

DEXTERITY 3D
Blaster 3D+1
Lightsaber 4D
Melee 4D
Melee Parry 4D

KNOWLEDGE 2D
Survival 3D

MECHANICAL 2D
Astrogation 2D+1
Starfighter Piloting 2D+1
Starship Gunnery 2D+1

PERCEPTION 3D

STRENGTH 3D
Stamina 3D+2

TECHNICAL 2D
Lightsaber Repair 3D

Move 10/13

Special Abilities
Night Vision:
Shistavanens have excellent night vision and can see in darkness with no penalty

Force Skills
       Control 2D
       Sense 1D

Powers: Remain Conscious (C), Lightsaber Combat (C/S)

Force Points: 2, Character Points: 5, Dark Side Points: 0

Equipment: Two lightsabers (5D dmg. ea.), Jedi battle armor, Jedi robes, commlink, blaster pistol (4D dmg)

A Quote: "Squad Aurek will move around the hills to the southwest. Squad Besh will flank from the east. Master Taresh and I will lead the charge down the center with squads Cresh and Dorn. Hopefully we can convince General Sanguinus of the error of her ways."

SAD UPDATE: This morning (12/27/16) I read with a heavy heart the news that Carrie Fisher passed away. My heart goes out to my fellow fans as well as the rest of the Star Wars cast for the loss of everybody's princess. This post is still a work-in-progress, and I will post a background and Rebellion Era stats for Jhaspar after an appropriate bit of time.

 

Thursday, December 1, 2016

2016: The Year of 大象爆炸式的拉肚子

Oh, 2016, I'm going to end you... in 30 more days... You've been warned.

As my NaNoWriMo 2016 trainwreck ends, I can only look back and shake my head. Honestly, I don't know if I should laugh or cry. Maybe I'll do both; the question then is which to do first. I started the month so pumped that I was going to dive in and start the hardcore work on Project Frying Pan. Then November 8 turned around and whacked me upside the head with said Frying Pan.

With the exception of my early days of battling depression, I have never before experienced such a poisonous month. Depression and anxiety basically dug a hole, threw me in, and then did their business on me. Fortunately, I've had the support and love of my wife, friends, and family to buoy me and I'm going for a medication check up in mid-December.

This past month we also saw a number of people try to turn the gaming hobby and industry into their personal bully pulpits, pushing their agendas through misguided (and futile) petitions and creating "orangelists" of people who offend them. This has further fueled my exile from local fandom and gaming, which started earlier this year. During this time I've done some thinking; I've come to the conclusion that the situation is not entirely one person or group's fault. In a sense, I gave a group of narrow-minded, petty individuals what they wanted by leaving the convention scene. I'm sure my initial griping about the matter was just the icing on the cake for them, and I've spent the past two months - November in particular as things have built up - keeping silent on the matter while trying to get the bile and poison out of my system.

I was personally torn as to whether or not I should address those subjects here in more livid detail. Instead, I sat on my hands and looked at both situations as lessons on why you shouldn't engage monkeys in shit-flinging contests.

Oh, and then, to cap off the gloom of the month, we lost our favorite Shepherd, Ron Glass, and the Grandmaster of the Kai Lords, Joe Dever.

It's December now. I want very much to look at and experience the last month of this year as a season of light in the darkness of winter. I'm entering the month with multiple objectives I intend to complete most or all of before the year is out, in no particular order:
  • Complete Project Jasper as I promised Benoist Poire.
  • Complete revision work on my GM's reference pack for Beyond the Wall.
  • Work with a co-worker and fellow gamer on a project to engage, entertain, and maybe even educate our shelter clients through RPGs.
  • Further define the universe and characters of Project Frying Pan via a mix of the Cepheus Engine, Traveller, and  D6 systems.
  • Complete the necessary research for Project Frying Pan's plotline.
  • Make more friends - gaming and non-gaming - and have more fun.
  • Pursue River City Shadows in particular and gaming in general with renewed vigor.

In case anybody is wondering, 大象爆炸式的拉肚子 is Mandarin for "the explosive diarrhea of an elephant". Oh, 2016, you're so ironic...

Saturday, November 5, 2016

For Jasper


While I hadn't planned to write a blog entry until later this weekend (as I'm taking a brief break from NaNoWriMo tonight and possibly tomorrow), an item in my Facebook stream caught my eye. The main item was from a friend expressing frustration over how some gamers can be so inhuman... That in itself is a story and discussion in itself. What caught my eye was a response from one of his fellow designers expressing anger and disgust over an incident which hit close to home:
"A couple of days ago, Jasper, my neighbor's dog, one of my best friends with my boys... was roped by a man, dragged away and shot dead because he was deemed an annoyance. I just learned about it this morning.
"(Update: The RCMP was contacted and though there were witnesses to Jasper's roping, there were none for his shooting. No witnesses, no arrest. Sigh. But read on.)
"You've seen me post about Oafy the Chaos Muppet before. I'm brainstorming about a way to make Jasper a staple, a recurring aid or NPC, to the HSD and the Marmoreal Tomb. An icon along with Oafy, something that is awesome for the game, and respectful of who this awesome dog was in life.

"I also call on whoever would be inspired by this to go ahead and post stuff about Jasper, use his memory as a way to channel your love of all our furry friends, and create awesome stuff for the game. Go ahead.

"Stay tuned. For Jasper."
It's no secret to my friends and family that I'm an animal lover. I grew up on a farm with a dog and countless farm cats over the years, and, despite my allergies, will not hesitate to play with a person's pet if they allow it. My wife, who is also allergic to animal dander, is just as much an animal lover as I. Both of us have a burning hatred of animal abusers.

I never knew Jasper, nor do I personally know the person who posted this sad news. At the same time, I have no connection to or experience with the Hobby Shop Dungeon (HSD) or the poster's project. However, I have known the love of several loyal dogs, all of whom I know would have laid down their lives for me. Despite batting 1 for 3 in that respect, I'm going to write some things in the vein suggested by the poster this weekend for one or more systems under the banner of Project Jasper.

Whether or not you know the poster personally; whether or not you have adventured in the Hobby Shop Dungeon or have contributed to the Kickstarter; if you love animals, I encourage you to spread the word and post something for Jasper on your favorite forum or your own blog. If you can spare the money, buy and donate supplies and toys to an animal shelter or humane society near you. Better yet, if you can spare the time, volunteer there. Both you and the animals will be glad you did. I'm sure Jasper would be glad too.

Friday, November 4, 2016

In the Beginning...


"The story so far: In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.”
― Douglas Adams, "The Restaurant at the End of the Universe"

I have just spent the better part of my Thursday overnight shift breathing life into a series bible for Project Frying Pan. If there's one thing I have learned thus far in the process, it's this: Creating a universe from scratch is a lot of hard work, even if it's been percolating in the back of your brain for over a year. The sheer act of organizing, clarifying, defining, and just plain expressing it is daunting, exhilarating, and exhausting all at the same time. I have drawn upon my favorite aspects of various authors' universes as well as some of my own unpublished writing to find interesting bits to add.

No worries! I'm not dead yet!

While I will be taking a brief rest from the Project Frying Pan creative process this weekend, it is far from over. While the series bible (Did I forget to mention Project Frying Pan is the first in a series?) stands at an ephemeral eight pages in length, there is more to come and more to develop. The Frying Pan-verse (there will be a better name for it, I promise you), is in its infancy not only in the present, but also in its past and future.

Research will continue apace as I delve into the worlds of astronomy and con artistry. Project Frying Pan may be a science fiction book, but it's still got to have some basis in reality, after all. Of course, that's just a small part of the bigger picture. Historical research as well as some further reading in the genre is needed as well, all of which I look forward to.

Another part of the process is going to be resolving how to set parameters for the development of characters, technology, and all that other fun stuff. Being a tabletop gamer, I've got what I consider a number of useful tools at my disposal for defining things. The big decision is what system (and edition) to use. No system is perfect and part of my brain is itching to pair Project Frying Pan with another ongoing project on this blog.

What's ironic is that this fits Douglas Adams' opening quote to "The Restaurant at the End of the Universe" perfectly. I have no doubt that someone, somewhere is now foaming at the mouth, fingers feverishly poking at their keyboard in an effort to "educate" me on how "wrong" I am to use an RPG as a tool to define my characters and the universe they live in. In fact, that subsection of my aspiring authorial peers is doubtlessly a speck compared to the massive hipster horde pounding away at their keyboards about how whatever system I choose is wrong and how my use of tropes and aspects of other authors' universes is so "derivative" and "unimaginative".

As a writer, I readily acknowledge that there's nothing new under the sun - it's just a matter of what you do with it. That's where the real challenge lies. While I look forward to that challenge, I realize that failure is a possibility, and at the same time, it's a learning experience. No plan survives first contact with reality, let alone "the enemy". A slight change has already been made to one character and I'm sure more changes will be made to Project Frying Pan before all is said and done. The main thing to remember above all is this: "Don't panic!"

Tuesday, November 1, 2016

And so it begins...


So, it's been no secret that I'm a writer or that I write game material and some fiction. However, most of the time I keep what I write secret until it's done or at least until I know nobody is going to steal my ideas. At any rate, I'm throwing my hat into the ring for NaNoWriMo 2016 with a book I'm writing. We'll call it Project Frying Pan. Why? Because in the tradition of George Lucas, I don't want things getting out before it's time. Only two or three other people know the true nature of the project, and I know they'll keep it.

While I have the general idea of the project's plotline set up, have capsule descriptions of the characters, and actually have a head start on chapter one, there's a lot of work to be done on research so I can get things right. These last two months are going to be precariously balanced between my job, home life, my writing, getting some design work done for Beyond the Wall, and a Shadowrun campaign I'm running. I may not get Project Frying Pan done in one month, but I intend to put a good sized dent in it before the year is through.

But enough talk. It's time to act. I've got research and writing to do.



Saturday, July 30, 2016

The Point Of No Return

So, a lot of things have happened this week. We've seen an increase in campaign rhetoric from both sides now that the DNC is done; Jerry Doyle, who played Garibaldi on Babylon 5, passed away; and I've decided to no longer do RPG material for profit.

CUE RECORD SCRATCH "Say what now?"



Let me repeat that for you. I'm no longer doing RPG material for profit.

So the big question is: why? I've already made known my reasons for creating stuff as well as my lack of enthusiasm toward the popularity games behind various RPG awards, but there's a number of reasons.

OBS and the Outrage Brigade: This has been a thorn in my side for some time and just recently (tonight, in fact) I reached the tipping point. This wasn't a matter of money or popularity, but of principle. People who have read my blog in the past have seen me voice concerns about OBS' apparent relationship with the hobby's Outrage Brigade, the almost pathological need some people have to find things to be offended by, and the disturbing fact that some publishers use all of this as a way to silence their competition. Of course, that was just the tip of the iceberg. At this very moment, I'm steering my ship toward open seas after seeing the Outrage Brigade lay another turd mine in Postmortem Studios' path.

For those of you who don't want to click away from this entry, I'll give you the abbreviated version. Postmortem Studios has been the target of this activity in the past. This time, the target of choice was Hentacle, a card game that, while it will never appear on my hard drive or shelf due to its sordid and distasteful subject matter, was being sold on OBS' site without issue since 2004 or thereabouts.

Some will openly argue that since the First Amendment clearly states, "Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances," that the matter is settled. OBS is a private company, not a part of the federal or a state government, and so Postmortem Studios and James Desborough have no legal footing. Unfortunately, it's not that simple. The First Amendment protects the advocacy for and expression of ideas that some may find distasteful, despite its exception for obscenity.

Now before you come at me with torches and pitchforks, let me note that I do have a bachelor's degree in Mass Communication, was a working journalist for close to a decade after I graduated from college to the Real World, and have knowledge of the Miller Test. While the Miller Test is certainly valid, the issue of community standards is the sticky wicket here. There are three things in the Miller Test that need to be met in order to declare something "obscene."
  1. Whether "the average person, applying contemporary community standards", would find that the work, taken as a whole, appeals to the prurient interest,
  2. Whether the work in question depicts/describes, in a patently offensive way, sexual conduct or excretory functions as specifically defined by applicable state law,
  3. and whether or not the work as a whole lacks serious literary, artistic, political, or scientific value.
Now, the first two apply to community standards on the local and state levels. The third aspect, however, is the check against the first two; it applies to the national level. In other words, while someone in Rochester, MN, may find an item under scrutiny to be obscene, someone else in Rochester, NY, may not. Want an even more in-depth look at the matter? Check out the article Mike Godwin (yes, that Mike Godwin) wrote on the matter.

Of course, the Miller Test isn't the only issue complicating matters here. While OBS is indeed a private company located in the United States, the gaming community is not limited to the U.S. What may be declared obscene or otherwise offensive here in a variety of states may not be looked upon the same way in a nation across either ocean. Additionally, Postmortem Studios is located in Great Britain. A lawsuit filed against Mr. Desborough here in the U.S. isn't going to go very far unless you have the money to get you a very good lawyer. Additionally, open flames and pitchforks are are not welcome on aircraft - the TSA says so. Good luck keeping those torches lit as you swim across the pond to serve the papers, folks.

Well done, and thanks a lot, OBS. It's been real and it's been fun, but it hasn't been real fun.
That in and of itself would be enough to raise my blood pressure, but wait, there's more! The Outrage Brigade is known for its selective goonery. While they managed to get Hentacle banned, they missed the Lovecraftian expansions offered by Postmortem. One would think that OBS would want to maintain consistency and review ALL the supplements under that line.

In the past, the Outrage Brigade has managed to ban Postmortem's Gamergate card game, a questionably titled supplement for for Skortched Urf's Black Tokyo line, and temporarily banned Venger Satanis' Alpha Blue RPG (it was later reinstated). All of these are items that I will never buy because of their terrible material and premises, but I support the rights of the designers to produce this material. Why? Because it's only a matter of time before even the most innocent of game designers finds their home or workspace surrounded by Outrage Brigade goons chanting "Think about the children! Think about the children!".

Way to go, OBS! You're batting .05-4 here - and that's me being far from remotely generous.

The takeaway from all the above legal blathering is this: Effective immediately, Silent Sage Publishing's current and future RPG offerings will no longer be found on any commercial site and they will be available free of charge. All announcements of future products will be made here and elsewhere online as deemed necessary by management. Appropriate links to sites where the products are available will be provided with the announcement and the links will be archived on this site in a catalog entry.

This will not affect any current or future fiction offerings from my wife and myself; those will be made available from Amazon/Createspace as well as other outlets both online and brick-and-mortar. (EDIT: For those of you wondering where the RPG product links are, you can find the beginnings of the RPG catalog here.)

Pressure To Perform: I don't always do well under pressure. Couple the perceived pressure of the Outrage Brigade breathing down my neck, the pressure of making a profit, and my own lack of a local community, and you can see why this change is necessary. I knew from the get-go that I was not going to become a rich man, no matter how much Beyond the Wall needed a GM's screen and reference pack. The decision to step away from doing this for profit means much less pressure in this and many other ways.

Moving away from for-profit RPG work means I can work with whomever wants to work with me and not worry about dividing up royalties, let alone waiting for the publisher to send the check. It also means I don't have to worry about pricing myself and my fellow designers and writers out of the market.

My perception is that gamers are notoriously cheap, hence a lot of the howling about PDF pricing versus hardcopy pricing. I know my wallet and I bristle slightly at having to pay $24.99 for a professionally made PDF. Also, gamers don't always hold fan products to the same standard as professional-for-profit books and PDFs. After all, Gygax and crew as well as the folks behind Judges Guild put out material that was typeset on typewriters, composed by hand, and mimeographed/photocopied. I'll admit I'm not made of money. I may have to use black and white art inside my products and possibly even reuse art from time to time, but I promise to adhere to a professional standard of quality in my goods.

So, all in all, it's a winning situation for everyone. You get quality material for free, I don't have to worry (as much) about the Outrage Brigade and money, and my blood pressure stays normal so I can produce more good stuff.

Saturday, July 23, 2016

Lesson Learned: A Special Message From My Friend And Fellow Author

It's not often that I do this sort of thing in general, but my best friend and fellow author is going through a situation with a bookseller that no author should have to suffer. He felt so strongly about it that he posted a video message to Facebook about it. Someone (management, I presume) was supposed to call my friend and let him know his books were going in the clearance bin before July 13th. That didn't happen, and so a week later (this past Wednesday, July 20th), he went to pick them up. Hastings, which is currently going through bankruptcy proceedings, refused to turn over his books per his contract with them. In fact, they told him that if he tried to pick up his books, the police would get involved.


In a discussion on my friend's Facebook page, it was noted that this hiccup could be related to the bankruptcy proceedings, which could place a higher priority on unsold inventory, instead of sending it back to the publisher and/or author. While I don't know the particulars and fine print of the contract, one would think that a book/entertainment store chain would like to keep its nose clean by honoring the spirit and word of its contracts with any publisher while they search for a buyer for their failing business.

I'm sure there are some people out there right now again going "Why post this? Do you want to poison the well?! Do you want to fail?" As I've explained before, I don't expect my RPG material to be sold in print, let alone be a household fixture in gaming groups. However, I do have a series of science fiction novels in the works and it behooves me to put this out as a warning to my fellow self-publishers - be careful who you do business with. Ask questions of other self-published authors. Also, have someone - namely a lawyer, or at least a paralegal - look at the language of the contract before you sign, and always, ALWAYS, ALWAYS ask questions, especially with regard to returning unsold copies and how bankruptcy might affect this.

That's not to say my friend didn't do his due diligence. He's well networked in the self-publishing community, and I'm sure he asked questions until everybody was tired of typing. Still, things like this happen, and when they do, it leaves a bad taste in one's mouth for a long, long time.

That being said, while my wife published her first children's book ("The Reindeer Tree") through Amazon's Createspace (with help from Concierge Marketing), I can't say enough good things about independent bookstores and the role they play in distribution. The Bookworm here in Omaha has been gracious enough to hold a number of book signings for local, self-published authors, one of which my wife and I attended as publishers. We are very grateful for the help they and Lisa Pelto of Concierge Marketing have provided.

I just wish things had turned out better for my friend.

Saturday, May 28, 2016

On The Drawing Board

I'm sure a lot of people are wondering what's going on with my other projects for supporting Beyond the Wall. Currently I've got three projects on the board in varying degrees of development. Those include the revision of the GM screen and reference pack, a sandbox setting for people to enjoy, and the spell cards. Much as I would love to include possible release dates, I don't want to get people's hopes up and have them dashed when real life intrudes. Just know that I'm working on these as time allows.

EDIT: As a belated side note, all artwork is copyright 2016 Shaman's Stock Art, Misfit Studios, Outland Arts, and Inked Adventures.

The GM Screen and Reference Pack

With the release of Further Afield and Heroes Young and Old, there's been a lot of new information that needs to be indexed - namely spells, monsters, NPCs, traits, and skills. The information on the GM screen will not change as it's meant to be used with the rulebook. I haven't fully decided if I'm going to build and include a landscape format for the GM screen. Some of the things you can expect to see in the revision include:
  • Updated indices for spells, monsters and NPCs
  • A listing of skills and traits (COMPLETED)
  • A two-page, form-fillable character sheet (COMPLETED)
  • Character and adventure tracking sheets for GMs. (WORK IN PROGRESS)
  • Blank NPC and monster cards for gamemasters.

Those who have already purchased the first version of this product should keep an eye open here, RPGNet, The RPG Site, as well as their e-mail and the G+ community for Beyond the Wall for my announcement of the update's completion.

Spell and Ritual Cards

Work on the spell and ritual cards came to a halt when my wife had a health crisis. With that crisis being managed, I'll be completing this project as soon as I can get the GM screen updated. I'm going to get the core book material first and then gradually update the product to include the magic from the other books and material.

Again, anybody who purchases the first version of this product should keep an eye open here, the aforementioned forums, their e-mail, and the G+ community for Beyond the Wall for my announcement of the updates to this product.




My Sandbox: Dragon's End

Another fun project I've been working on has been a sandbox setting in the spirit of the old BECMI D&D gazeteer maps and hexcrawls. The project is currently going under the name "Dragon's End" - the name of one of the towns - and was originally called Thornhollow. Some of you on the G+ community for BtW might recall me posting some cover art for the project. That cover art is only a concept at this point and may change, as may the title.

While there's going to be a good amount of material and background in this product, it's not going to be a full-blown world like Golarion, Greyhawk, or the Forgotten Realms. You can definitely expect to find my take on gnomes in there as well as rules for dark elves, half elves, and other races (possibly including variations on dwarves, gnomes, and halflings). I'll also be including some iconic characters to act as guides to new heroes, notes on how to use this supplement with the scenario and threat packs released by Flatland Games, and sidebars on house rules I enjoy using in the game. It's kind of my love letter to BECMI D&D, Threshold, and B2 - Keep on the Borderlands, in a way. Below is a preview map which was inspired by the old ads for Mayfair's City-State of the Invincible Overlord products. In the future I'll release a couple of previews to keep you apprised of the product's progress.

Welcome to part of my sandbox! Map by Hexographer, icons by lorc, parchment template by Inked Adventures. Photoshop magic by me.

Circles of Heroes and a Quickstart

Other products on the drawing board are pre-generated groups of characters, both designed using the playbooks and the rules in the core rulebook. A few of these will be general adventuring groups but others will be thematic in nature. I'll also be developing a quickstart supplement, complete with pre-generated characters, a solo adventure, and a group adventure. This is another love letter to BECMI D&D with a special focus on the old Mentzer Basic D&D Player's Manual.

Other Ideas

I hope you've enjoyed a peek behind the curtain. What you see here are by no means the sum of what I want to do with and for Beyond the Wall. There are other ideas I have in the wings, but those are for another day, folks.

Wednesday, April 27, 2016

Why I Create

When I started college, I had dreams of jumping feet first into working for a sci-fi/fantasy magazine along the lines of Analog or Starlog and then possibly moving into game design and writing. When I naively raised questions about getting into the profession on Usenet, a number of people were quick to tell me I wouldn't be making big money, not even steady money at that, if I went freelance. Disappointed, I quietly seethed, posted a few desultory flames, and sulked a bit before reformulating my plans for the future.

My naivete faded those next four years, but I remained hopeful that I would break into the industry and I would live my dream. As graduation neared, I weighed the options and knew that I had to have steady work in order to keep a roof over my head and a shirt on my back. So, I decided that I would work as a newspaper reporter and do my SF and RPG writing on the side. At that time I was already a member of Pete Maranci's amateur publishing association (APA) Interregnum. (Writer's Note: My first 'zine, Tales from the Electric Underground appeared in IR #5 and ran semi-regularly. After a while - somewhere between IR #31 and IR #35, the online archive for the APA is incomplete - I rebooted the 'zine and changed the title to The Chrome Libram; that 'zine lasted three issues and I left the APA in 2000 as it didn't feel the same without Pete at the helm.)

In 2009, before the luster of being a third party publisher for Traveller and an award-winning writer wore off, I envisioned my creations - and myself - being very popular. Over the past seven years, various events and individuals - some chronicled here, others not -  have made me reconsider the so-called "importance" of being popular, let alone being highly visible and well-known in the industry.

I can hear some of you saying, "But, don't you want to be successful?" Yes - who doesn't want to be successful? In a way, it boils down to defining what success means to oneself. Having lived as a small fish in a small pond before moving on to be a small fish in several bigger ponds, and dealing with people jealous of the successes I've had in life, I've learned that it isn't always good to be popular or visible. The politics of the Hugos, ENnies, and Origins awards, as well as the recurring dramatic performances of the Outrage Brigade, have reinforced that lesson. In short, it has shown me that it's better - for me, at least - to create things I like and can be proud of.

Unlike my younger self, I now like - no, I relish - the idea of some, if not all, of my works being hidden gems that someone finds unexpectedly. My products may not be groundbreaking or innovative by some peoples' standards, but I do quality work and creating something and doing it well makes me happy. If they sell well and become popular, so be it; if not, well, it's a learning experience.

Winning an award like a Hugo or an ENnie - or even just a nomination - would be nice, but to be honest, at this stage I'd rather just do what I like and do best. I'll leave the popularity contests to those who can weather it all the best. That being said, I have a lot of ideas to work on and more coming into focus every day. It's time I got to work.