I distinctly remember first finding Jeremy Reaban's conversions of Traveller to D6 Star Wars online and basing my work off that set of conversions first along with material from the green D6 core book. When WEG introduced the three hardcover rulebooks, I worked a little more on them and that was pretty much it. I ran an excellent convention scenario (Rubicon Double-Cross) which combined "Rubicon Cross" and "Exit Visa", but after that I never really ran Traveller except for the Mongoose edition.
|Why this was never a thing the world may never know...|
Now that Mongoose Publishing has left a bittersweet taste in my mouth and memory (alongside a portion of the Traveller community), I'm more than happy to go back to the D6 system as my go to mechanics for Traveller. Why? Consistency for one thing, also because it's more cinematic and not so stubbornly gear- and hard (-science) headed.
Don't get me wrong, I like details in ship design just fine. CT and MT's systems weren't too bad, MgT's were iffy in some ways, and T4 had some major issues. I didn't even hazard an attempt using any edition of Fire, Fusion, & Steel, as the T4 edition had issues and I didn't know what to make of the TNE system. While D6 Space does have detailed starship design rules, they have their own eccentricities, and to be honest, I just want to run the game and have fun, not figure out how much tonnage and square feet need to be devoted to the frozen watch's cold berths.
That being said, while the two systems are d6-based, things don't always map out directly, which isn't surprising since Traveller has been converted over to the GURPS, Hero, d20 (T20), and Twilight 2000 systems (TNE), all of which required some gymnastics and shoehorning to make even the remotest of fits. Despite my dislike of d20 for anything but D&D, I think the most unusual system conversion I saw was a conversion of the alien races to Alternity in Dragon Magazine ("New Frontiers" by Stephen Kenson in issue #270, to be exact). Still, why there was no attempt to bridge the gap between Traveller and the D6 System during that conversion craze is beyond me. The only speculation I can give comes from a brief discussion within an RPGNet thread about Traveller and a response from Peter Schweighofer indicating that any kind of official D6 Traveller material would be improbable due to West End Games gearing up for Bill Coffin's Septimus RPG at the time.
So what exactly does it take to convert Traveller over to D6 Space? It takes a lot of love, research, massive fiddling with numbers, and some polishing and sanding to get everything just right. Oh, and being a bit insane helps as well - at least that's what Mr. Flibble and the King of the Potato People tell me...
|Never doubt Mr. Flibble. It makes him VERY cross...|
I should note that in addition to Mr. Reaban's own notes (which have been lost to the ether) I made use of the following material when originally working on these conversions:
- Star Wars: The Roleplaying Game
- Star Wars: The Roleplaying Game Second Edition, Revised and Expanded
- Tales of the Jedi Companion
- The Star Wars Sourcebook
- The D6 System core book
- D6 Space
- Classic Traveller (Books 0-8 and Supplements 1-13)
- GURPS Traveller
- GURPS Traveller Aliens (volumes 1, 2, and 3)
- Traveller, fourth edition
- T4: Starships
- T4: Emperor's Arsenal
- GURPS Compendium I (plus my own notes on using GURPS advantages and disads with D6)
- BTRC's 3G3, More 3G3, and Vehicle Design System.
I'm sure that's not all the resources I used, but it's a good start. Please keep in mind, this series is NOT intended to be a massive conversion of EVERYTHING Traveller over to D6. It's meant to only be a framework for those who want to give something fun and different a shot. While you'll find in-depth notes on my ideas for D6 Traveller in the next few parts of the series, you won't find anything like a critique of Hiver policy toward meat-eating K'kree, D6 stats for Emperor Strephon or essays on the color of jumpspace.
All material written and posted will be done under Far Future Enterprises' Fair Use Policy, found here.
To quote Wash Hoban, "Hang on, Travelers..." :)
The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2008 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises's copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.