- "Have you tried being a GM for hire?": No, and I refuse to be one. Even as a side-hustle, there's too much risk and the returns are too small. Additionally, I enjoy my hobby too much to make it a 9-5 grind. Next question.
- "Have you tried recruiting on [forum/game site/etc.]?": Yes, I have tried several sites and forums to no avail, even Facebook. Even when advertising for online gamers, I'm getting ignored. Additionally, online gaming presents a unique challenge as the only reliable method I've got on my laptop is text chat, something few want to resort to.
- "Have you tried [well-known local venue]?": Yes, I have tried several of our Friendly Local Game Stores (they know who they are, and I thank them for their support). Again, no difference. I've either been ghosted or just sat there waiting. The crickets didn't even bother showing up. None of this was the fault of shops or the shop owners.
- "What about [local con/charity group event/area con]?": I have, and again, I've been ignored, ghosted, or otherwise had less than my minimum number of players show up. I've even gone as far as asking convention leads what games are being requested if any? The common answer I've gotten is "Run what you want." That's all fine and well, but it doesn't seem to be worthwhile. It's even been suggested that between my slots that I float by the Organized Play area(s) with a sign advertising my events. I can't in good faith do that. The last thing I want is to get cornered and accused of being a nuisance or player poacher. Long story short, I'm no longer interested in attending conventions if I'm going to be wasting my money, efforts, and other resources.
- "Why don't you sit there and wait for your full event/slot time?": Because I value my time, even if others don't. If nobody shows up after an hour, what difference is waiting another 2-3 hours going to make? I have better things to do than sit there looking desperate.
- "Why don't you try being a player?": Honestly, I enjoy being a GM more than being a player. Don't ask me why, but it's just the way I roll. Of course, it may also be that it's something I need to work on. Time will tell.
- "Why do you even bother? You're old and this is a young person's hobby.": I enjoy these games because they help keep me young in heart and mind. Even Gary Gygax ran games and he was older than me when I got interested in gaming in the mid-80s. Yes, I understand, getting older means juggling more responsibilities and such. You're managing your kids' events and school, helping/caring for aging parents and grandparents, even caring for your aging self. That's life and older gamers aren't wrong in choosing/needing to do those things over rolling some dice. What's wrong is younger gamers acting as if they're gatekeepers while older gamers are the barbarians at the gate. Reach out and give us a chance - you might be surprised.
- "That's rich, coming from someone who asks that his players be 18+.": Not really. It's called being responsible and calling for accountability all around. I refuse to fall prey to the "Angry Parent" phenomenon; at the same time, I'm not a babysitter or living video game console. If your under 18 child wants to be a player in one of my games, they have to be 13+ and they need to have a gaming parent (or a parent interested in learning the hobby) at the table, rolling dice with us - not sitting off to the side reading a book or streaming Youtube on their phone. Players age 18+ will be held responsible for their own choices.
- "Why do you keep advertising old and broken games? Get with the program and play [D&D 5.x/popular "D&D-like"/FATE/etc.]?": Old doesn't necessarily mean broken and I like plenty of current games. The version of Traveller I'm looking to run is the current edition (Mongoose Publishing's Traveller 2e). I'm also a fan of Savage Worlds, Star Trek Adventures, The One Ring, and the current edition of Call of Cthulhu. As for older games I like, that's my preference. Some of the newer editions of games don't hit the same chord for me as the older editions or versions. That's why I prefer D6 Star Wars over Edge Studios' version. I even have hopes of running older settings in new systems, such as running Gamma World or Star Frontiers in Savage Worlds. In other instances, some companies' actions don't sit well with me. Hasbro/WotC's OGL rollback escapades, as well as their headlong rush to make D&D an online-only game, are not in the best interests of the hobby, in my opinion. As such, I'm not interested in feeding into their greed by buying into D&D 5.x.
- "Why do you hate D&D 5.x/"D&D-like"/Organized Play games and their players?": I don't hate the games or the players. If you like D&D 5e or one or more "D&D-like" games, that's great. Enjoy them. As I said before, Hasbro/WotC has not endeared itself to me with their hijinks. At the same time, I have to pick and choose what I purchase in hardcopy or PDF format as I don't have much room in my home or hard drives. Organized Play, despite its decline in quality (IMO) since its inception in the 1980s, is still a valuable tool for networking with other players and GMs. I stay away from it because as a GM, I don't like the administrative work. I tried running a Pathfinder Society event years ago and found the GM administrivia to be too overwhelming. That being said, if a D&D 5e or "D&D-like" player sat down at my table and asked to play an older edition of D&D (AD&D 1e, BECMI D&D, D&D 3.x, or even Pathfinder 1e), or a non-D&D game, I would welcome them.
- "If you're done 'throwing money' at the problem, why do you bother making and printing handouts? Why not just 'bare bones' it?": Paying a non-refundable registration fee for a convention is the biggest part of the money issue (aside from buying into D&D 5e). I enjoy making the handouts and other materials and sharing them with my fellow gamers. It keeps my creative mind sharp and it's beneficial to players. Printing those items isn't so much a waste when I actually have players who can make use of them.
- “I suppose you are/aren't even 'woke'.”: Despite what people on either side of the fence would have us believe, there are bad actors on both sides of the culture war. I choose to err on the side of inclusivity, caution, and compassion by being transparent and using a consent checklist and being up front about my own hang ups (see below). At the same time, I don't care for X-cards as I don't have time for immature “gotcha games” at my table. For me, communication up front is key in order to head off any problems. I realize that some concerns and fears can intensify or lessen over time and I'm willing to work with players to handle these issues, but there has to be communication. I'm also willing to be flexible when playing in private games, but again, communication is the key.
So, with all that out of the way, here's what I have to offer at my next run at this:
- Transparency and Communication: Players who I am just meeting for the first time will have the opportunity to communicate their concerns through a consent checklist. Even players with whom I've gamed for years can fill one out. No judgment, no flak. I also created a listing of my own standards and hang ups so we're all on common ground. (For the record, the checklist I use is a modified version of the House of Lolth consent list.)
- Handouts: Players new to Traveller will have access to information on my house rules as well as character generation, an overview of the Traveller universe. Other handouts include customized blank and illustrated character sheets.
- Rulings and Story Over Rules: I run by the “Rule of Cool” and the “Rule of Story.” If a rule in the books is going to hinder a good story, I'll make a call. At the same time, if a rule doesn't work for me or the group, I'll try to fine tune or change it so it works. For the record, gaming Youtuber Seth Skorkowsky has a ton of excellent house rules for Traveller 2e.
All of the items described above, except for Seth Skorkowsky's house rules, can be viewed here. If you want copies, let me know and I'll send them to you.
Now that I've shown my hand in all this, what do you do to attract players to your games? I have enough money to handle handouts and the occasional spare rulebook to help players out, but not promotional prizes; my days of being a demo agent are long over (I was a Bounty Hunter for Alderac Entertainment Group – the original publisher of Legend of the Five Rings – back in the early 2000s). What sites and forums do you frequent beyond Facebook to promote your games and group? Do you just go with text posts or actually use artwork and pictures to increase the impact/draw? While solo play is more of a thing now than when I was a kid, I still prefer gaming with a group, so any help would be welcome.


























