Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts
Saturday, June 11, 2016
Worth The Wait
Product: Joyride #2
Publisher: Boom! Studios
Writer(s): Jackson Lanzing and Collin Kelly
Artist(s): Marcus To
Colorist: Irma Kniivila
Letterer: Jim Campbell
Price: $3.99 (US)
Page Count: 30, including ads and front and back inside covers
Welcome back travellers. Joyride #2 is out and in it we get to learn a lot more about our protagonists and the universe they're exploring. This issue starts in media res as Dewydd's parents get an awkward, semi-unwelcome visit from a government official about their son's new status as an Aberrant. The scene quickly flashes over to Dewydd, Catrin and Uma, who are up to their necks in trouble on an alien space station, thanks to Uma's sticky fingers.
To throw the pursuing security guards off, the trio splits up with Uma using a dive bar as her bolt hole and Catrin and Dewydd taking shelter in an alien fashion emporium. Uma quickly finds herself under the protective wing of an alien thief calling himself Kolstak the Wander (That name sounds familiar, doesn't it? ;) and we learn that humankind's reputation is pretty bad in the universe's eyes - in fact, it's much worse than the pathos-evoking reputation we get in Titan AE. Flashing back to Catrin and Dewydd, Catrin learns a valuable lesson about herself after being confronted by an alien with an alluring offer. We also see the questionable results of Dewydd's alien makeover and learn he has a skeleton in his closet beyond his familial ties to the government.
Back at the bar, Uma engages in some creative mayhem to bust out of the security cordon with Kolstak in tow, sacrificing her recently acquired loot in the process. The group meets up, beats a hasty retreat to the ship and engages in more creative mayhem in an effort to shake off pursuing starfighters. Unfortunately, their efforts have an unintended side effect, leaving them stranded in a dangerous part of space. The issue ends on a cliffhanger as we see Special Interceptors - special agents of the World Government Alliance - preparing to hunt down our heroes, and we learn just how far up the food chain Catrin's parents really are.
Overall, Joyride #2 is an excellent follow-up to the debut issue. The pace slows a bit in jumping between scenes, but picks up again toward the end before leaving us hanging on the cliff's edge. In case you hadn't heard the news or didn't notice the change in numbering on the cover, Joyride is now going to be an ongoing series. This is really good news, as four issues is really not enough to cover a joyride through an entire galaxy (as compared to Spanner's Galaxy, a six-issue limited series which left off with Polaris Spanner getting ready to pursue the man who harassed him throughout the series).
This series is definitely hitting all the right buttons for me as well as the big green nostalgia button in me. If you're looking for a series to jump into this summer, Joyride is definitely it - just get a hold of the first two issues, put your feet up and enjoy the ride.
WRITER'S NOTE: As it stands, I haven't decided if I'm going to continue reviewing the series beyond the first four issues. Why? Because while I love the series, I have a lot of projects and other things to write about in the future. Additionally, my previous review didn't generate as much interest as my gaming material, but we'll see what the future holds...
Sunday, April 24, 2016
Grand Theft Starship
It's rare any more that I read or collect comics. A book has to be something that stands out to me from amidst the sea of endless licensed series and nigh-continual DC/Marvel reboots and retcons. It's gotten to the point that the last Star Wars comic I read was Dark Horse's final series, which was cut short by Marvel getting the license back. (Cranky Old Writer's Note #1: What's that you say? You don't remember Marvel ever having the Star Wars license? Yep, they ran with it for better, and well, not so great, from 1977 to 1986.)
In addition, not only do the art and story have to impress me, they have to be worthy of the current price of comic books. (Cranky Old Writer's Note #2: When I started collecting Star Wars comics at the age of 7 - with issue #49 - the comics had already gone up from their cover price of 35 CENTS in 1977 to 50 cents in 1981. By the time I started collecting comics in general - in 1991 - starting with Dark Empire, the price was $2.95 a pop.)
So enough with me waxing nostalgic for the days of lower prices - let's get to the review!
Product: Joyride #1 of 4
Publisher: Boom! Studios
Writer(s): Jackson Lanzing and Collin Kelly
Artist(s): Marcus To, Tula Lotay and Nimit Malavia (retailer variant covers), Jorge Corona (Emerald City Comic Con variant cover)
Colorist: Irma Kniivila, Jeremy Lawson (Emerald City Comic Con variant cover)
Letterer: Jim Campbell
Price: $3.99 (US)
Page Count: 26, including ads and front and back inside covers
I discovered Joyride in a blurb from io9 in my Facebook newsfeed. Intrigued, I read more and made a point to see if one of my local comic shops would have it since payday was coming up. Having become accustomed to a lot of sci-fi being a rehash of dystopian worlds with evil corporations and the like, I was a bit unsure about this book on all levels. However, after reading it, I found it to be a breath of fresh air that took me back to my youth, reading DC's Atari Force and Spanner's Galaxy.
The story starts in a non-specific future era. Humankind has become xenophobic and isolationist to the point of being governed by an Orwellian fascist-nanny state - the World Government Alliance. Earth is protected from the evil influences and predations of aliens by way of the "Safesky", a massive force-screen shell constructed to keep "them" out and "us" in. In addition, the fascists have a huge mass driver aimed at the Earth. Whenever "aberrants" or "aberrations" (those not practicing the proscribed social values and mores) are found, the mass driver shells their location, presumably causing damage on a massive scale.
In this husk of a society we find our young protagonists, Dewydd Abderezai and Uma Akkolyte. Uma is a free spirited, budding smuggler who works hard to bring herself and her friend Dewydd contraband goods - like sunglasses and unapproved footwear; Dewydd is a hotshot technician who works somewhere on the moon. The two meet atop one of their home city's skyscrapers to discuss their plans to infiltrate the lunar base where Dewydd works and rendezvous with someone Uma has secretly contacted to get them away from Earth and its oppressive (and depressing) situation.
Dewydd manages to sneak a disguised Uma into the mass driver base and the two make for the rendezvous point in a moon buggy that looks more like a souped-up hot rod than anything Buzz Aldrin drove. But just before they get away, a third player enters the story. Private First Class Catrin Cosanova, the child of a high-ranking couple in the government, has been assigned to work as security, "...guarding a door that never opens, in a part of the base that is used for exactly nothing."
Cosanova's prospects brighten, however, when she notices two spacesuits are missing. Spying the errant couple making a run for the Tsiolkovsky Crater, she disobeys the command center's orders and gives chase in her own flight-enabled suit. An accident occurs when she tries to make the collar. After exchanging pleasantries - of a sort - Uma's contact shows up in a massive starship. The trio are quickly brought aboard and meet their benefactor. To avoid giving any spoilers, let's just say at that point things don't just go sideways for our heroes - they go in several directions at once.
Earlier I said I was initially unsure of this book on all levels - that's no lie. Despite possessing a small shred of idealism, I've become very cynical over the years, especially when it comes to science fiction comics. I've seen a number of independent books that ranged from so-so to awful in either art or story/dialogue, or both. As a result of that cynicism, I've been longing for something in science fiction comics with a bright spot bigger than a faint pinprick.
Joyride's first issue is a pleasant surprise. The world portrayed in the book is almost like a dystopian alternate version of the Atari Force universe. Instead of having a government out to expand humanity's frontiers, we have a government hellbent on protecting humankind from itself and everything else - at any cost. Contrasted against this we have Uma and Dewydd's youthful energy and spirit as well as Catrin's fledgling wonder at the universe that's been revealed to her.
The artwork, layout - even the lettering for the alien's language - hit me right in the nostalgia center of my heart as they have the same style as that of the old Atari Force comics. (Cranky Old Writer's Note #3: Seriously, compare the design of the alien space ship to Scanner One.) The character dialogue, while not the frontier wit of Firefly/Serenity's Mal Reynolds ("...if your hand touches metal, I swear by my pretty floral bonnet I will end you.") or the star-noir thoughts of Cowboy Bebop's Spike Spiegel ("I'm not going there to die. I'm going there to find out if I'm really alive."), has its own charm. Uma's barbs provide some sting opposite Catrin's own state-programmed double-speak and propaganda. The monologue given by Uma's alien contact hearkens back to some of the alien dialogue in Spanner's Galaxy.
If you're a child of the 80s and remember stuff like Atari Force and Spanner's Galaxy, or, if you're looking for something just a bit different and more hopeful than the standard dystopian fare in sci-fi, you would definitely do well to pick this book up. I'm glad I did.
In addition, not only do the art and story have to impress me, they have to be worthy of the current price of comic books. (Cranky Old Writer's Note #2: When I started collecting Star Wars comics at the age of 7 - with issue #49 - the comics had already gone up from their cover price of 35 CENTS in 1977 to 50 cents in 1981. By the time I started collecting comics in general - in 1991 - starting with Dark Empire, the price was $2.95 a pop.)
So enough with me waxing nostalgic for the days of lower prices - let's get to the review!
![]() |
(L-R) Retailer cover by Marcus To, variant retailer covers by Tula Lotay and Nimit Malavia, respectively, ECCC variant cover by Jorge Corona.
|
Publisher: Boom! Studios
Writer(s): Jackson Lanzing and Collin Kelly
Artist(s): Marcus To, Tula Lotay and Nimit Malavia (retailer variant covers), Jorge Corona (Emerald City Comic Con variant cover)
Colorist: Irma Kniivila, Jeremy Lawson (Emerald City Comic Con variant cover)
Letterer: Jim Campbell
Price: $3.99 (US)
Page Count: 26, including ads and front and back inside covers
I discovered Joyride in a blurb from io9 in my Facebook newsfeed. Intrigued, I read more and made a point to see if one of my local comic shops would have it since payday was coming up. Having become accustomed to a lot of sci-fi being a rehash of dystopian worlds with evil corporations and the like, I was a bit unsure about this book on all levels. However, after reading it, I found it to be a breath of fresh air that took me back to my youth, reading DC's Atari Force and Spanner's Galaxy.
![]() |
Anybody remember these two series? Anyone? Bueller? Bueller? |
The story starts in a non-specific future era. Humankind has become xenophobic and isolationist to the point of being governed by an Orwellian fascist-nanny state - the World Government Alliance. Earth is protected from the evil influences and predations of aliens by way of the "Safesky", a massive force-screen shell constructed to keep "them" out and "us" in. In addition, the fascists have a huge mass driver aimed at the Earth. Whenever "aberrants" or "aberrations" (those not practicing the proscribed social values and mores) are found, the mass driver shells their location, presumably causing damage on a massive scale.
In this husk of a society we find our young protagonists, Dewydd Abderezai and Uma Akkolyte. Uma is a free spirited, budding smuggler who works hard to bring herself and her friend Dewydd contraband goods - like sunglasses and unapproved footwear; Dewydd is a hotshot technician who works somewhere on the moon. The two meet atop one of their home city's skyscrapers to discuss their plans to infiltrate the lunar base where Dewydd works and rendezvous with someone Uma has secretly contacted to get them away from Earth and its oppressive (and depressing) situation.
Dewydd manages to sneak a disguised Uma into the mass driver base and the two make for the rendezvous point in a moon buggy that looks more like a souped-up hot rod than anything Buzz Aldrin drove. But just before they get away, a third player enters the story. Private First Class Catrin Cosanova, the child of a high-ranking couple in the government, has been assigned to work as security, "...guarding a door that never opens, in a part of the base that is used for exactly nothing."
Cosanova's prospects brighten, however, when she notices two spacesuits are missing. Spying the errant couple making a run for the Tsiolkovsky Crater, she disobeys the command center's orders and gives chase in her own flight-enabled suit. An accident occurs when she tries to make the collar. After exchanging pleasantries - of a sort - Uma's contact shows up in a massive starship. The trio are quickly brought aboard and meet their benefactor. To avoid giving any spoilers, let's just say at that point things don't just go sideways for our heroes - they go in several directions at once.
Earlier I said I was initially unsure of this book on all levels - that's no lie. Despite possessing a small shred of idealism, I've become very cynical over the years, especially when it comes to science fiction comics. I've seen a number of independent books that ranged from so-so to awful in either art or story/dialogue, or both. As a result of that cynicism, I've been longing for something in science fiction comics with a bright spot bigger than a faint pinprick.
Joyride's first issue is a pleasant surprise. The world portrayed in the book is almost like a dystopian alternate version of the Atari Force universe. Instead of having a government out to expand humanity's frontiers, we have a government hellbent on protecting humankind from itself and everything else - at any cost. Contrasted against this we have Uma and Dewydd's youthful energy and spirit as well as Catrin's fledgling wonder at the universe that's been revealed to her.
The artwork, layout - even the lettering for the alien's language - hit me right in the nostalgia center of my heart as they have the same style as that of the old Atari Force comics. (Cranky Old Writer's Note #3: Seriously, compare the design of the alien space ship to Scanner One.) The character dialogue, while not the frontier wit of Firefly/Serenity's Mal Reynolds ("...if your hand touches metal, I swear by my pretty floral bonnet I will end you.") or the star-noir thoughts of Cowboy Bebop's Spike Spiegel ("I'm not going there to die. I'm going there to find out if I'm really alive."), has its own charm. Uma's barbs provide some sting opposite Catrin's own state-programmed double-speak and propaganda. The monologue given by Uma's alien contact hearkens back to some of the alien dialogue in Spanner's Galaxy.
If you're a child of the 80s and remember stuff like Atari Force and Spanner's Galaxy, or, if you're looking for something just a bit different and more hopeful than the standard dystopian fare in sci-fi, you would definitely do well to pick this book up. I'm glad I did.
Subscribe to:
Posts (Atom)