Showing posts with label Outrage Brigade. Show all posts
Showing posts with label Outrage Brigade. Show all posts

Thursday, December 1, 2016

2016: The Year of 大象爆炸式的拉肚子

Oh, 2016, I'm going to end you... in 30 more days... You've been warned.

As my NaNoWriMo 2016 trainwreck ends, I can only look back and shake my head. Honestly, I don't know if I should laugh or cry. Maybe I'll do both; the question then is which to do first. I started the month so pumped that I was going to dive in and start the hardcore work on Project Frying Pan. Then November 8 turned around and whacked me upside the head with said Frying Pan.

With the exception of my early days of battling depression, I have never before experienced such a poisonous month. Depression and anxiety basically dug a hole, threw me in, and then did their business on me. Fortunately, I've had the support and love of my wife, friends, and family to buoy me and I'm going for a medication check up in mid-December.

This past month we also saw a number of people try to turn the gaming hobby and industry into their personal bully pulpits, pushing their agendas through misguided (and futile) petitions and creating "orangelists" of people who offend them. This has further fueled my exile from local fandom and gaming, which started earlier this year. During this time I've done some thinking; I've come to the conclusion that the situation is not entirely one person or group's fault. In a sense, I gave a group of narrow-minded, petty individuals what they wanted by leaving the convention scene. I'm sure my initial griping about the matter was just the icing on the cake for them, and I've spent the past two months - November in particular as things have built up - keeping silent on the matter while trying to get the bile and poison out of my system.

I was personally torn as to whether or not I should address those subjects here in more livid detail. Instead, I sat on my hands and looked at both situations as lessons on why you shouldn't engage monkeys in shit-flinging contests.

Oh, and then, to cap off the gloom of the month, we lost our favorite Shepherd, Ron Glass, and the Grandmaster of the Kai Lords, Joe Dever.

It's December now. I want very much to look at and experience the last month of this year as a season of light in the darkness of winter. I'm entering the month with multiple objectives I intend to complete most or all of before the year is out, in no particular order:
  • Complete Project Jasper as I promised Benoist Poire.
  • Complete revision work on my GM's reference pack for Beyond the Wall.
  • Work with a co-worker and fellow gamer on a project to engage, entertain, and maybe even educate our shelter clients through RPGs.
  • Further define the universe and characters of Project Frying Pan via a mix of the Cepheus Engine, Traveller, and  D6 systems.
  • Complete the necessary research for Project Frying Pan's plotline.
  • Make more friends - gaming and non-gaming - and have more fun.
  • Pursue River City Shadows in particular and gaming in general with renewed vigor.

In case anybody is wondering, 大象爆炸式的拉肚子 is Mandarin for "the explosive diarrhea of an elephant". Oh, 2016, you're so ironic...

Monday, October 24, 2016

Once More, With Feeling...

...Good riddance to bad rubbish!!

For those of you who don't know what I'm talking about, BoingBoing has reported that everybody's favorite fundie, Jack Chick, died yesterday. While BoingBoing's report claims nobody is divulging his cause of death, the Chick Publications Facebook page announced that he passed in his sleep. Like another of his ilk who was sentenced to prison earlier this year, I'm not going to bother talking much about his misdeeds, save to say that he was a hateful, misinformed man who inspired and misinformed many people to spread his hate and ignorance.

As someone who constantly wrestles with my faith, politics, and the meanings of right and wrong, I know how easy it is to get drawn into doing the wrong thing for what some would claim is the right reason. That struggle doesn't get any easier when you have family and friends who all have differing political and religious beliefs - but it sure makes things interesting from time to time.

In all honesty, with regard to Chick's reasoning (or lack thereof) behind his ignorance and hate, I think the smoking gun can be found in this statement from his Wikipedia page (bracketed text added from the actual FAQ to clarify things):
"On his 'Roman Catholicism FAQ', Chick said he began publishing his theories about the Roman Catholic Church because 'he loves Catholics and wants them to be saved through faith in Jesus[, not trusting in religious liturgy and sacraments.]'."
Having studied theology, I know the theological (and political) reasons behind Luther's 95 Theses. He voiced his dissent with regard to an increasingly meddlesome Papacy which indulged in greed and idolatry in a variety of ways, ranging from letters of indulgence to priests and bishops marrying into powerful families and fathering illegitimate children to gain money and property. Luther wanted to break down the barrier between the people and God's word that was imposed by the church. While that is certainly how Chick's reasoning appears on the surface, his ideas are much more conspiratorial and derogatory when exposed to the light of day.

I'll be the first to admit I'm not an angel. I get angry; I mess up; I stumble; and when I fall, it results in a pretty heavy thud (both literally and metaphorically). I can only hope that now that he's on the other side, Chick has seen the error of his ways because his minions employees have vowed to stay the course.

The madness continues...
My response. For context, start here and read to here. Something Positive is ©2016 R.K. Milholland.

In closing, I'll leave this bit of wisdom from Isaiah 5:20-21 (NIV) for us all, myself included.
Woe to those who call evil good
and good evil,
who put darkness for light

and light for darkness,
who put bitter for sweet

and sweet for bitter.
Woe to those who are wise in their own eyes
and clever in their own sight.
And 2016, I know you did this to try and get back in my good graces. For the record, you're not even close...

Saturday, August 13, 2016

Good Riddance To Bad Rubbish

Work has been taking a lot out of me physically and mentally, leaving me with little desire to create and write. In short, the soundtrack in my head has been Slough Feg's "Psionic Illuminations" and occasionally Blue Oyster Cult's "Veteran of the Psychic Wars" played on one continuous loop for the past couple of weeks.  However, the following topic made me sit up and take notice because it's a milestone in the history of the hobby, especially for those of us who started rolling our polyhedrals in the early and mid 1980s. What I'm talking about is the sentencing of Thomas Radecki, one of several individuals who were a scourge and pox on gamers during the satanic panic of those days.

Radecki permanently surrendered his license back in 2012 after he was accused of trading psychiatric drugs in exchange for sexual favors. I'm not going to get into the foul details of this blackguard's misdeeds; you can read those for yourself in the links above. As an individual who has been counseled by a number of upstanding and excellent caregivers in the mental health field I'm disgusted that Radecki betrayed the trust and violated the human rights of his patients for his own sick gain. Thinking of him makes me throw up a little in my mouth even as I write this.

I find it odd and ironic that the 70-year-old Radecki's sentencing to 10-22 years in prison intersects with discussion of the satanic panic and its effects on several popular RPG forums. Why people found it necessary - let alone desirable - to dredge up memories of a terrible time in a lot of gamers' lives, I don't know. Then again, the Internet is a weird place where a lot of people seem to take pleasure in others' suffering.

I was fortunate in that I didn't suffer many (if any) terrible effects from the satanic panic. I lived out in the boonies of northwestern Iowa and kept my gaming to myself; I didn't try to share it with anyone until high school, whereupon I received some pointed teasing from some classmates because they didn't understand it. Other gamers had it much, much worse, not only at the hands of their classmates, but also from "concerned" parents, relatives, and other figures of authority. I use the threat quotes because in some cases the "concern" about "satanic influences" was just another excuse to enact spiritual, physical, verbal, and emotional abuse upon the victim.

This karmic smackdown has been a long, long time coming thanks to the slow-turning wheels of our overloaded and oft-abused justice system. It comes as cold comfort to me - as I'm sure it does for the victims of his direct abuse - that Radecki is finally getting what he deserves only because patience is not one of my virtues. Some figures of the satanic panic have experienced a merciful fade from relevance and prominence, while others remain due to the tenacity of their ignorant beliefs. While the court of law has proven one cannot libel or slander the dead, I won't even bother to speak in detail about Sean Sellers and Patricia Pulling, each deceased now 20 years. Doing so won't undo the harm they did, nor will it affect their ultimate fate.

Having written this, I can honestly say I feel a little better. Hopefully this turn of events brings us closer to ending this painful chapter of our hobby's history and gives closure to those afflicted by it.

Saturday, July 30, 2016

The Point Of No Return

So, a lot of things have happened this week. We've seen an increase in campaign rhetoric from both sides now that the DNC is done; Jerry Doyle, who played Garibaldi on Babylon 5, passed away; and I've decided to no longer do RPG material for profit.

CUE RECORD SCRATCH "Say what now?"



Let me repeat that for you. I'm no longer doing RPG material for profit.

So the big question is: why? I've already made known my reasons for creating stuff as well as my lack of enthusiasm toward the popularity games behind various RPG awards, but there's a number of reasons.

OBS and the Outrage Brigade: This has been a thorn in my side for some time and just recently (tonight, in fact) I reached the tipping point. This wasn't a matter of money or popularity, but of principle. People who have read my blog in the past have seen me voice concerns about OBS' apparent relationship with the hobby's Outrage Brigade, the almost pathological need some people have to find things to be offended by, and the disturbing fact that some publishers use all of this as a way to silence their competition. Of course, that was just the tip of the iceberg. At this very moment, I'm steering my ship toward open seas after seeing the Outrage Brigade lay another turd mine in Postmortem Studios' path.

For those of you who don't want to click away from this entry, I'll give you the abbreviated version. Postmortem Studios has been the target of this activity in the past. This time, the target of choice was Hentacle, a card game that, while it will never appear on my hard drive or shelf due to its sordid and distasteful subject matter, was being sold on OBS' site without issue since 2004 or thereabouts.

Some will openly argue that since the First Amendment clearly states, "Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances," that the matter is settled. OBS is a private company, not a part of the federal or a state government, and so Postmortem Studios and James Desborough have no legal footing. Unfortunately, it's not that simple. The First Amendment protects the advocacy for and expression of ideas that some may find distasteful, despite its exception for obscenity.

Now before you come at me with torches and pitchforks, let me note that I do have a bachelor's degree in Mass Communication, was a working journalist for close to a decade after I graduated from college to the Real World, and have knowledge of the Miller Test. While the Miller Test is certainly valid, the issue of community standards is the sticky wicket here. There are three things in the Miller Test that need to be met in order to declare something "obscene."
  1. Whether "the average person, applying contemporary community standards", would find that the work, taken as a whole, appeals to the prurient interest,
  2. Whether the work in question depicts/describes, in a patently offensive way, sexual conduct or excretory functions as specifically defined by applicable state law,
  3. and whether or not the work as a whole lacks serious literary, artistic, political, or scientific value.
Now, the first two apply to community standards on the local and state levels. The third aspect, however, is the check against the first two; it applies to the national level. In other words, while someone in Rochester, MN, may find an item under scrutiny to be obscene, someone else in Rochester, NY, may not. Want an even more in-depth look at the matter? Check out the article Mike Godwin (yes, that Mike Godwin) wrote on the matter.

Of course, the Miller Test isn't the only issue complicating matters here. While OBS is indeed a private company located in the United States, the gaming community is not limited to the U.S. What may be declared obscene or otherwise offensive here in a variety of states may not be looked upon the same way in a nation across either ocean. Additionally, Postmortem Studios is located in Great Britain. A lawsuit filed against Mr. Desborough here in the U.S. isn't going to go very far unless you have the money to get you a very good lawyer. Additionally, open flames and pitchforks are are not welcome on aircraft - the TSA says so. Good luck keeping those torches lit as you swim across the pond to serve the papers, folks.

Well done, and thanks a lot, OBS. It's been real and it's been fun, but it hasn't been real fun.
That in and of itself would be enough to raise my blood pressure, but wait, there's more! The Outrage Brigade is known for its selective goonery. While they managed to get Hentacle banned, they missed the Lovecraftian expansions offered by Postmortem. One would think that OBS would want to maintain consistency and review ALL the supplements under that line.

In the past, the Outrage Brigade has managed to ban Postmortem's Gamergate card game, a questionably titled supplement for for Skortched Urf's Black Tokyo line, and temporarily banned Venger Satanis' Alpha Blue RPG (it was later reinstated). All of these are items that I will never buy because of their terrible material and premises, but I support the rights of the designers to produce this material. Why? Because it's only a matter of time before even the most innocent of game designers finds their home or workspace surrounded by Outrage Brigade goons chanting "Think about the children! Think about the children!".

Way to go, OBS! You're batting .05-4 here - and that's me being far from remotely generous.

The takeaway from all the above legal blathering is this: Effective immediately, Silent Sage Publishing's current and future RPG offerings will no longer be found on any commercial site and they will be available free of charge. All announcements of future products will be made here and elsewhere online as deemed necessary by management. Appropriate links to sites where the products are available will be provided with the announcement and the links will be archived on this site in a catalog entry.

This will not affect any current or future fiction offerings from my wife and myself; those will be made available from Amazon/Createspace as well as other outlets both online and brick-and-mortar. (EDIT: For those of you wondering where the RPG product links are, you can find the beginnings of the RPG catalog here.)

Pressure To Perform: I don't always do well under pressure. Couple the perceived pressure of the Outrage Brigade breathing down my neck, the pressure of making a profit, and my own lack of a local community, and you can see why this change is necessary. I knew from the get-go that I was not going to become a rich man, no matter how much Beyond the Wall needed a GM's screen and reference pack. The decision to step away from doing this for profit means much less pressure in this and many other ways.

Moving away from for-profit RPG work means I can work with whomever wants to work with me and not worry about dividing up royalties, let alone waiting for the publisher to send the check. It also means I don't have to worry about pricing myself and my fellow designers and writers out of the market.

My perception is that gamers are notoriously cheap, hence a lot of the howling about PDF pricing versus hardcopy pricing. I know my wallet and I bristle slightly at having to pay $24.99 for a professionally made PDF. Also, gamers don't always hold fan products to the same standard as professional-for-profit books and PDFs. After all, Gygax and crew as well as the folks behind Judges Guild put out material that was typeset on typewriters, composed by hand, and mimeographed/photocopied. I'll admit I'm not made of money. I may have to use black and white art inside my products and possibly even reuse art from time to time, but I promise to adhere to a professional standard of quality in my goods.

So, all in all, it's a winning situation for everyone. You get quality material for free, I don't have to worry (as much) about the Outrage Brigade and money, and my blood pressure stays normal so I can produce more good stuff.

Wednesday, April 27, 2016

Why I Create

When I started college, I had dreams of jumping feet first into working for a sci-fi/fantasy magazine along the lines of Analog or Starlog and then possibly moving into game design and writing. When I naively raised questions about getting into the profession on Usenet, a number of people were quick to tell me I wouldn't be making big money, not even steady money at that, if I went freelance. Disappointed, I quietly seethed, posted a few desultory flames, and sulked a bit before reformulating my plans for the future.

My naivete faded those next four years, but I remained hopeful that I would break into the industry and I would live my dream. As graduation neared, I weighed the options and knew that I had to have steady work in order to keep a roof over my head and a shirt on my back. So, I decided that I would work as a newspaper reporter and do my SF and RPG writing on the side. At that time I was already a member of Pete Maranci's amateur publishing association (APA) Interregnum. (Writer's Note: My first 'zine, Tales from the Electric Underground appeared in IR #5 and ran semi-regularly. After a while - somewhere between IR #31 and IR #35, the online archive for the APA is incomplete - I rebooted the 'zine and changed the title to The Chrome Libram; that 'zine lasted three issues and I left the APA in 2000 as it didn't feel the same without Pete at the helm.)

In 2009, before the luster of being a third party publisher for Traveller and an award-winning writer wore off, I envisioned my creations - and myself - being very popular. Over the past seven years, various events and individuals - some chronicled here, others not -  have made me reconsider the so-called "importance" of being popular, let alone being highly visible and well-known in the industry.

I can hear some of you saying, "But, don't you want to be successful?" Yes - who doesn't want to be successful? In a way, it boils down to defining what success means to oneself. Having lived as a small fish in a small pond before moving on to be a small fish in several bigger ponds, and dealing with people jealous of the successes I've had in life, I've learned that it isn't always good to be popular or visible. The politics of the Hugos, ENnies, and Origins awards, as well as the recurring dramatic performances of the Outrage Brigade, have reinforced that lesson. In short, it has shown me that it's better - for me, at least - to create things I like and can be proud of.

Unlike my younger self, I now like - no, I relish - the idea of some, if not all, of my works being hidden gems that someone finds unexpectedly. My products may not be groundbreaking or innovative by some peoples' standards, but I do quality work and creating something and doing it well makes me happy. If they sell well and become popular, so be it; if not, well, it's a learning experience.

Winning an award like a Hugo or an ENnie - or even just a nomination - would be nice, but to be honest, at this stage I'd rather just do what I like and do best. I'll leave the popularity contests to those who can weather it all the best. That being said, I have a lot of ideas to work on and more coming into focus every day. It's time I got to work.

Sunday, April 10, 2016

Style and Substance in the Desert of Gaming

Earlier this week I wrote on the confined yet swirling gyre of muck and trollery plaguing tabletop gaming. In that post I promised to reveal my overarching gamemastering style as well as debut my system regarding the content of my games. Just as my gaming style has changed over the years, so will this system evolve. Whenever I run a private or public game and advertise that game, I will openly post the content info on this blog; the link to the blog entry will be provided in descriptions of my convention and game day events. Before we delve into the mix, I'd like to thank lorc and Delapouite for the open use of their icons from game-icons.net under the Creative Commons 3.0 license.

The Style of My Games


Overview
Being a writer, I tend to favor story over rules and roleplaying over roll-playing. I tinker with the rules when necessary, whether it's in reverting to an older version of a rule or creating house rules to cover official rules that don't seem to fit.

The Details

The GM is in Charge: As the GM, my word and judgment are first and final, period. We're here to have fun, not pixel-bitch about rules and canon. If I make a mistake or someone has a question, please say so. I'll usually either make an on-the-spot correction and fix the mistake if possible, or make a temporary ruling and look into it after the game has concluded. We can then address it at the beginning of the next session, or I might address it to the group by email. The fastest way to annoy me to the point of blacklisting is to be a rules lawyer or canonista and bog down the game.

Rule Zero is in Effect: To steal a page from a previous version of Bruce Gulke's Mythosa website: "Every [game element] is subject to change or removal at the discretion of the GM. Even if a game element is initially permitted, if it is later deemed incompatible with the campaign, it will be modified or removed. Any characters (PC or NPC) that use that element may be required to adjust to the change (in other words, grandfathering is not guaranteed). [I] will attempt to keep this sort of thing to a minimum (if at all), but sometimes this may happen in the process of keeping the rules appropriate to the campaign setting."

Tinkering and House Rules: No game system is perfect. I have yet to find a game system that I haven't tinkered with or amended with house rules. In conjunction with Rule Zero, though I try to keep this to a minimum, I will keep players in the loop with regard to changes from the rules as written.

Story First: I run RPGs in order to tell heroic stories. I'm not in this for Player-vs-Player deathmatches, evil campaigns, socio- or psychopathic PCs, lone wolves, or murderhoboes. At the start of the game we will discuss character concepts and the kind of story you want to tell - but it must be a heroic story. While I'm happy to have the players steer the story, I'm not above taking a firm hand to keep them on the right track. Don't deliberately dead-end the story, slaughter NPCs left and right, or otherwise act like a bunch of psychopathic nutbags.

Drama: The stories in my games have highs and lows - victories and defeats; ambushes and escapes. Just because the characters are heroes doesn't mean the cavalry will be there to save them at the last minute; bad things do happen to good people occasionally. However, good redeems its own in that the characters have acted to better others' state of life. Conversely, evil eats its own. Though an evil overlord may rule for years in a game world, they will fall, either at the hands of the heroes, a vicious minion, or through self-destruction.

Scary and Disturbing: This aspect is dependent upon the players and so is not a constant. Because we are telling stories of heroes, the villains in some - but not all - of my games are equally horrible - cultists, traitors, murderers, slavers, outer gods, and things that go bump in the night - those are some of the things the PCs will face. I also don't shy away from some adult situations. A character's family and friends might incur tragedy at the hands of a villain or his minions. I'm not one to revel in gore or distressing situations. I will fade to black before I do anything gratuitous.

Run!: A lot has been made in the past about game balance. Though I'm not one to kill characters wantonly, their players have to use their common sense and brains to stay alive. If they wander into a cave and start poking a dragon with a ten-foot pole or wade into the midst of a charging horde of orcs, they'd best be prepared to run - and maybe have another character at the ready.

Heroism: Even though I've lived in this world for a good many years, I still possess a shred of idealism, believing that good overcomes evil. I despise evil campaigns. That being said, I expect my players to be playing the heroes. I'm not saying the PCs have to be saints walking on water; they could just as easily be antiheroes or rogues with hearts of gold, but when push comes to shove they should be do the right thing, even if it means walking a hard road at great cost.

Consequences: This aspect is connected to the concepts of "Story First" and "Drama". Characters have the agency of free will, and as such, all their actions have consequences. Tracy Hickman wrote an excellent series of essays regarding morality in RPGs. To paraphrase part of his third essay, games without consequences cheat their players. We expect things to work a certain way in the real world - when you hit your thumb with a hammer, it hurts and you try not to do it again. In a fantasy world, if you commit a crime, there should be lawful repercussions - to have it any other way is to make the entire game a lie.

Character Death: I don't shy away from character death, but I'm not one to kill characters willy-nilly, however. I believe a character's death must serve a purpose in relation to the story - such as noble sacrifice, to demonstrate the serious nature of a situation, or the lethality of a dungeon, creature, or trap. If you are overly attached to your characters, you may want to avoid my table.

Mirror: Players have a part in building the world around their characters - it's only fair. I'll mirror back any ideas I think are interesting in the game. Feel free to fly by the seat of your pants and improvise on your character's background. However, keep in mind that I reserve the right to modify or completely veto any idea. You may say your character is the heir apparent to a great merchant house, but that doesn't make it so. However, I could always make it so, leaving you, the player, saddled with how best to handle the family business, its debts, its allies, and its enemies. So be careful what you wish for.

Tactics & Teamwork: I value teamwork and tactics in a game. I hate lone-wolf tactics and grandstanding. I reward teamwork and ingenuity in all situations, not just combat. Having a plan requires communication between players, and I encourage you, the players to do so in-character. The same goes for setting goals and objectives for your individual characters and the group as a whole.

Improvisation: No plan survives its first contact with the players. I welcome player ingenuity and the improvisation it requires and I try not to railroad the players (too much). I have seen players come up with some madcap ways of dealing with enemies and situations alike - whether it's locking a tractor beam onto an asteroid to use it as a flail to smash pursuing pirate fighters or using gold paint to defeat an eldritch creature vulnerable to gold. More often than not, I laugh my head off as the players make the wheels come off my villains' machinations...

Pre-generated Material & Maps: I'm only human and sometimes I run out of time, energy, or inspiration. As such, I do make use of pre-generated material, including characters, maps, and adventures. I will modify the material to work with the game I am running as necessary.

Technology at the Table: While I understand that technology such as cell and smartphones, tablets, and laptops can be a boon to tabletop gaming, I also know they can be a distraction. I ask that laptops and tablets be used only to refer to PDFs of rulebooks or online SRDs. Phones should be set to vibrate or otherwise left alone. I have no problem with people answering necessary calls (family and work, ordering food, etc), but that's the limit.

No Harassment: As detailed in my previous blog entry, I will not tolerate players harassing their fellows or otherwise making them to feel uncomfortable or unwelcome. Offenders will be given one chance to straighten up and fly right before being told - not asked - to leave.


Epilogue
As I've noted before, this system is always going to be a work in progress and will no doubt change as my tastes in gaming change. Hopefully in the meantime it will serve its purpose well despite the intermittent sideways rain of mud and turds going on in the hobby.


Thursday, April 7, 2016

Snowflakes, and Tempests, and Pundits, Oh My!

So, last month I wrote about how OBS is on thin ice with me in light of the recent scuffle over a certain "problematic" RPG product. While the outcome was more in line with the ideas of fairness and First Amendment freedoms, it's clear that the Special Snowflakes of the Outrage Brigade are far from done stirring this turd-filled tempest in a teapot.

Last week as I was surfing one of my usual online haunts, I found out a woman, former gamer, and former game shop employee posted on the Internet that tabletop gaming has a "white male terrorist problem." She recounted a number of incidents of sexist behavior directed at her by male gamers both in real life and online. She openly stated that rape and death threats had been made by members of the community behind Wyrd Miniatures' Malifaux game.

Since reading her post, I've been watching the arguments, counter-arguments, and trollery develop. Some fervently believe her account. Others fervently deny it amidst the blue haze of their own sexism. A third group has taken the middle road, stating that while they question some of her claims and outright reject her hateful hyperbole, they consider the issue of sexism in gaming (and fandom in general) to be a serious issue that needs to be dealt with in a serious fashion.

As a result, the period leading up to this post has been one of anxiety, introspection, and anger. Dealing with identity politics, claims of sexual abuse, as well as the propaganda that is slung about by both sides in the fight is a twisted, confusing mess. I would compare it to "going down the rabbit hole", but it's more of a black hole with Dr. Hans Reinhardt/Maximilian as your only guide. This entire fight has led me to believe that like a black hole, no light can escape this "debate" (to describe it politely). Nobody is coming away unscathed, least of all the people both sides believe they are championing.

So, "In for a penny, in for a pound," as some would say. Here's my take on the whole situation and where I stand on it, one reason at a time.
  •  As a GM, I live to see my players have a good time. Because of that, I was moved to introspection by the recent online confession of an acquaintance and fellow third-party publisher. In it, he recounted the times he had the chance to call his fellow male gamers on their bad behavior and failed to do so. I can recall several instances where I was GM to one or more women in my group; there were multiple women in both my private and public groups; the other instances were at two different conventions, each a different year. The first two were Call of Cthulhu scenarios at a convention back in Iowa. There were multiple women in each event, all the players were close to my age at the time (early to mid-twenties) and everybody had a blast while respecting each other. The third was also a Call of Cthulhu scenario in which the majority of the players were men. There was jocularity around the table, and the phrase "Get in the kitchen and make me a sandwich" was bandied about jokingly as they explored the haunted house - and even the sole woman player of the group laughed. I half-heartedly asked the guys to tone it down, but looking back, I feel I should have done more. Last year, I was running Beyond the Wall for a group comprised mostly of older male gamers, a couple closer to my own age, and a teenage girl. The experience hearkened back to my earliest convention games. Everybody was well-behaved, cheered each other on, and laughed at each other's foibles and botched rolls as well as their own. All that being said, in light of that one instance, my table will be a safe space within reason, which I will further detail below.
  • For the past eight years I have been married to a wonderful, empowered woman, and for the past four years we have striven to help raise a young, outgoing, and empowered foster daughter. While neither of them are interested in gaming, the fact that the daughter of one of my best friends is interested in her dad's hobby (along with the above reason), was a precursor to both the re-ignition of the debate and this statement. If anybody at my table makes my friend's daughter uncomfortable, they will have two angry dads to deal with. The same goes without saying regarding my foster daughter.
  • Having been a victim/target of abuse in the past, I am sympathetic to those who have suffered any kind of assault. At the same time, I reserve the right to be skeptical. Despite my dislike of his tribalist hyperbole, the RPGPundit made some good points regarding the issue in two separate blog posts here and here. To sum up both posts, he states - as I did in my last post - that the Outrage Brigade does not want to debate things in good faith. They want their way to be the only way and woe to those who stand between them and their goal. If that means smearing the names and reputations of those who call them on their own terrorist behaviors, then they will (and they have). I hold the right to hear both sides of the story and make up my own mind. I will not be fed a narrative wholesale without considering the facts. In this case, the other side of the story came from a statement from Wyrd Miniatures' Nathan Caroland concerning the claims made by the woman. Considering that requests for evidence made of the victim by the company have gone unanswered and that Wyrd Miniatures is a small company in a small, niche market, I highly doubt the woman's statements that the company is out to get her. That she suffered the cruelty and indignity of being assaulted and being either dismissed or threatened by others in the hobby, I have no doubt. However, to make false allegations is damaging not only to the target of the allegations, but also the victim and what little credibility they have in our troubled, victim-blaming society.
  •  I may be a nice guy, but I'm not a pushover. Having dealt with an abusive parent and no less than two abusive sociopaths in the past, I'm going to be taking a more hardline stance in dealing with abuse of any kind at my gaming table. You'll get one warning for bad behaviors in any game I GM. One. After that, you're done - blacklisted. I have no reservations about calling convention security or store management to help resolve the situation to the benefit of the group and perhaps even the hobby. If a game I run is at another gamer's house, I will demure to the host so long as the situation is resolved to EVERYONE'S satisfaction (within reason) and there is no imminent threat of re-escalation, later retaliation, or physical harm. If I'm running a game in my own home and I tell you to leave because you're blacklisted, you'd better do so. Conversely, if a convention or other game host refuses to deal with behaviors that cause one of my players to be upset or otherwise not have a good time, I will be more than happy to extend an invitation to the non-offending members of the group to game elsewhere with me; at the same time, I will advise the host that they are blacklisted for their complicity and I will not return. If this causes bridges to burn between me and the gaming community here or abroad, so be it. If there's anything I've learned from The Big Purple Cesspool, it's "no gaming - or solo gaming - is better than bad gaming".
In light of what I've revealed and said, I plan on putting into practice an idea I thought of running with in the past - namely using icons to denote what my games will be about. In the past these icons were part of the whole "GM Merit Badges" schtick, but they really have multiple uses. In this case, they won't just tell what I value as a GM, but also serve to inform people as to the content of my games, both public and private.

While there are people in the hobby who would consider this concept policing or x-carding - it's not. In short, I want to beat the Outrage Brigade to the punch and let people know up front what to expect from me as a GM. Once a person is informed, they really can't claim to be triggered or otherwise "shocked" by the content of my games. Of course, I know this won't affect the Outrage Brigade in any way other than to expose their hypocrisy.

That's it in a rather large nutshell, folks. Seeing as how I've gone on babbling for so long, I'm going to hold off presenting the details of my idea (with examples for upcoming events) in my next post...

SHORT ADDENDUM: For those of you who are wondering, I am still going to go ahead with my plan to diversify the platforms I offer my material on. Right now taxes are taking up my time, but once tax season is behind me, I'll be doing more with regard to that quest.

EDIT(S): Sorry for the constant updates. I've been working on this all night while at my graveyard shift job. It's now 6 in the morning here and so my brain center is turning to mush. I just wanted to make sure people who know me and may be reading my blog don't feel I've neglected any details here.


Monday, March 21, 2016

Color Me Unsurprised

Hello, folks. It's been a while since I shot some electrons at the public, but I'm here now with some rather unsettling - yet unsurprising - news.

Cue the golf clap...

OneBookShelf just dropped the other shoe in addition to dropping the ball on protecting small publisher's rights within the bounds of their adult filtering system. I was surfing the RPGSite when I came across a post about what is looking to be the sequel to the fight over Skorched 'Urf's adult material brouhaha. What's that? You didn't hear about it? Here's some links to discussion about the issue on the aforementioned site:
At any rate, there was originally talk on TheRPGSite about forming a site to compete with OBS's DriveThruRPG and RPGNow sites, talk which some publishers took to heart and acted upon, as evidenced by this announcement on EnWorld and website.

All of this seems to herald the incident behind this statement from Venger Satanis, author of the infracting material, a statement of support from the man behind Barrel Rider Games, and some talk on TheRPGSite. Before people start labeling me as being in favor of smut or other material that defames the image of our hobby and the industry, let me say this: while the material of this type is not my thing either to read or produce, I won't stand by while others seek to censor it. I am more than happy to let people know that such material is not an accurate portrayal of our hobby or of gamers in general.

At the same time, as a businessperson, I find it disheartening and disgusting that some of my fellow publishers (who will remain nameless to avoid giving them any more fame) are now in the highly unethical business of scourging and purifying our industry of what they consider "undesirable" elements. What I've seen of this fledgling witch hunt - and it is the beginning of a witch hunt - is cherry-picking of targets and facts. The material in question was, according to the author, behind the mature content filter, meaning it won't show up unless you log into OBS' sales site AND have the mature content filter turned OFF. Claiming to have "stumbled upon" material you deem offensive after you've logged in and either turned off the mature content filter - or failed to turn it on in the first place - is the same as blaming a wild animal for injuring you after you've provoked it.

That being said, I'm looking into joining up with TableTopLibrary and ending my short run with OBS. Now, my products have never been big moneymakers for OBS - heck, they aren't even that numerous or widely known - but that doesn't mean I'm not going to keep my head down and pray the inquisitors leave me alone. Eventually, they will come for me. All it takes is something I've said being intentionally quoted out of context or someone being "outraged" at a perceived slight or offense and I'll be tied to the stake while the Outrage Brigade dances merrily around the bonfire.

The Outrage Brigade doesn't want to discuss things in good faith. It just wants its way to be the only way, and its members don't bother to distinguish friend from foe when it comes to achieving their goals. And if you don't think it will happen to you, just you wait.

3/23/16 ADDENDUM: Venger Satanis announced that Alpha Blue has been returned to circulation on OBS. While I applaud OBS for following through and FAIRLY applying its policies this time, there's no guarantee of it in the future given the tenacious nature of some within the Outrage Brigade. I am still going to look into at the very least expanding to TableTopLibrary and possibly diversifying to other platforms such as Paizo's online store. You've won a reprieve as far as I'm concerned OBS, but as far as I'm concerned, one whitelisting does not fully undo the damage your previous gaffe did.