Monday, June 20, 2016

Another Exercise in Nostalgia

Previously, I posted about recreating AD&D classes in Beyond the Wall through multi-classing. Looking back, there was more to AD&D characters than just the standard character classes. During the lifespan of first edition AD&D, NPC classes proliferated in the pages of Dragon Magazine. In some cases, the creators of the material noted the NPC classes could be used as PC classes (with some tinkering usually left to the Dungeon Master), but most of these were variants of the base classes meant to fill roles held by every day figures the player-characters would encounter or purchase goods or services through.

Most NPC classes were variations of their foundational classes, but there were a few that I thought stood out as being different enough to merit treatment as multi-classed archetypes. Unlike the previous archetypes I wrote about, these may be more focused on one class than the other instead of being balanced between the two.


Bounty Hunter (Dragon Magazine #52)
Unlike assassins, who focus on killing their targets and then escaping, bounty hunters are called upon to do much more. While they mainly focus on capturing wanted criminals (dead or alive), they are sometimes hired to retrieve errant or kidnapped individuals when discretion - not bravado - is called for.

Classes: Warrior/Rogue
Base Attack: As Warrior
Hit Dice: As Warrior
Saving Throws: As Rogue
Armor: As Rogue 
Initiative: As Rogue 
XP: As Warrior 
Special Abilities: Player chooses one special ability from each class.

Mariner (Dragon Magazine #107)
Like the bounty hunter, the mariner is a sub-class of fighter with some roguish elements. Sailing the high seas, they must rely on light armor in order to keep some of their dexterity - after all, I've yet to see a sailor swing between two ships on a rope while clad in full plate mail armor. Because of their dangerous career, mariners must be highly skilled in the event one or more of their crewmates are incapacitated or killed.

Classes: Rogue/Warrior 
Base Attack: As Warrior 
Hit Dice: As Rogue 
Saving Throws: As Warrior 
Armor: As Rogue 
Initiative: As Rogue 
XP: As Warrior 
Special Abilities: Weapon Specialization or Knack, Highly Skilled

Merchant (Dragon Magazine #136)
The merchant was the main inspiration \for this posting. I always thought it stood out from the other NPC classes even though it was a "post- adventuring" class. Here, I've distinguished between regular merchants and antiquarians, who deal with magic items.

Merchant 
Classes: Rogue/Warrior 
Base Attack: As Warrior 
Hit Dice: As Rogue 
Saving Throws: As Rogue 
Armor: As Rogue 
Initiative: As Warrior 
XP: As Rogue 
Special Abilities: Player chooses one from each class.

Merchant, Antiquarian 
Classes: Rogue/Warrior/Mage 
Base Attack: As Mage 
Hit Dice: As Rogue 
Saving Throws: As Rogue 
Armor: As Rogue 
Initiative: As Mage 
XP: As Mage 
Special Abilities: Spellcasting or Sense Magic, plus one from the Warrior or Rogue class.

Savant (Dragon Magazine #140)
The savant was a double-classed character class for AD&D. PCs could either be a cleric/savant or a magic-user/savant and had to jump through a number of hoops in leveling up. My own thoughts are that they were intended to be player-character sages of a sort. As such, the best way to recreate them in BtW is by making them mage/rogues with a higher concentration on being a mage.

Classes: Mage/Rogue
Base Attack: As Mage 
Hit Dice: As Mage 
Saving Throws: As Mage 
Armor: As Mage 
Initiative: As Rogue 
XP: As Mage 
Special Abilities: Spellcasting, Highly Skilled

Smith (Dragon Magazine #70)
The smith was another NPC class which seemed to stand out from all the others as they play such a major role in some stories. In Tolkien's Lord of the Rings, Elrond has his smiths reforge the broken sword Narsil into Anduril. Similarly, in Stephen Lawhead's "The Warlords of Nin", Quentin forges the holy sword Zhaligkeer under the hermit Inchkeith's tutelage. As such, the mundane smith is a rogue/warrior and the dweomersmith - a smith specializing in magical arms and armor - is a rogue/warrior/mage. Both archetypes require the Highly Skilled special ability of the rogue class.

Weaponsmith/Armorer 
Classes: Rogue/Warrior 
Base Attack: As Warrior 
Hit Dice: As Warrior 
Saving Throws: As Rogue 
Armor: As Warrior 
Initiative: As Rogue 
XP: As Rogue 
Special Abilities: Weapon Specialization, Highly Skilled

Dweomersmith 
Classes: Rogue/Warrior/Mage 
Base Attack: As Warrior 
Hit Dice: As Warrior 
Saving Throws: As Rogue 
Armor: As Rogue 
Initiative: As Rogue 
XP: As Mage 
Special Abilities: Spellcasting, Highly Skilled

As with the previous set of archetypes, this material is a first draft and open to tinkering and rewriting based on constructive feedback.

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